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       <dc:date>2012-05-19T23:00:16+01:00</dc:date>
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        <dc:date>2012-05-19T20:01:18+01:00</dc:date>
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        <title>9. Ladder</title>
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        <description>9. Ladder




Observation

	*  A crude 20' ladder links the upper and lower corridor
	*  Two statues, one at the top, one at the bottom, stand poised to strike anyone on the ladder

Exits

	*  North Upper - 2. Long Junction
	*  East Lower - 15. Buildings</description>
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        <dc:date>2012-05-19T19:56:20+01:00</dc:date>
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        <title>18. Lost</title>
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        <description>18. Lost

Observation

	*  Back-tracking after reaching a dead end, you realise you are lost
	*  You are confident your map is good, so something must of changed
	*  You are in a twisty maze of passageways, all alike

Exits

	*  HIDDEN - 10. Archway
	*  Short-Form, with the aid of the Wood Golem - 2. Long Junction, 15. Buildings or 3. Temple</description>
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        <dc:date>2012-05-19T15:22:46+01:00</dc:date>
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        <title>17. The Chasm</title>
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        <description>17. The Chasm




Observation

	*  A 30' deep, 15' wide chasm with a river at the bottom, blocks the passage ahead
	*  The passage opens into a room 

Exits

	*  South - 13. Pool and Cave
	*  East - 8. Burial Chamber
	*  HIDDEN WATER - South 15. Buildings</description>
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        <dc:date>2012-05-19T15:12:33+01:00</dc:date>
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        <dc:date>2012-05-19T15:11:57+01:00</dc:date>
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        <description>Entropians
  Dynamic Pool / Flow:  3 / 3    Notes:  Entropians are also known as frog-men which is a pretty good description of them.  On all-fours, their natural body position, they are about 4' high but when they rear-up on their back legs, they are at least 8' tall. They use this height to intimidate creatures and to provide extra reach in combat.     They are intelligent creatures, have a culture and use simple tools. They have no concept of family but have lot of the beliefs and traditions …</description>
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        <dc:date>2012-05-19T14:51:43+01:00</dc:date>
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        <title>Bestiary - [E] </title>
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        <description>Bestiary


Miscellaneous Monsters.

A


Acid Sprite

B


Badanistrax - Bearded Devil

Beetle, Giant

Beetle, Fire

Bone Golum

Bugbear


C

D


Dwarf - Bonski the mad dwarf

E


Entropians


F


Flying Skull Mob


G


Goblin

Goblin, Sergent

Goblin, Captain</description>
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        <dc:date>2012-05-19T12:57:06+01:00</dc:date>
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        <title>Goblin, Captain</title>
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        <description>Goblin, Captain
  Dynamic Pool / Flow:  4 / 2    Notes:  An experienced goblin leader and fighter who will fight carefully and cleverly using the Backstab and Retreat cards as much as possible. In their dynamic pool will normally be the sword, sword expertise, shield and shield expertise. All four cards rotate, leaving flow to be used for returning Backstab and Retreat cards to the static pool. Where possible, the Captain will attack using Unfocused Movement to add an extra 1d6+0 to their attack…</description>
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        <dc:date>2012-05-19T12:56:34+01:00</dc:date>
        <dc:creator>tregenza</dc:creator>
        <title>Unfocused Movement</title>
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        <description>Unfocused Movement


Characters who wish to move whilst simultaneously performing an action may use . As the name suggests the focus of the character's action is on something other than the act of moving and this significantly slows movement.

When making an unfocused movement, a character may move one square (5') per card with the  played as part of the action. As most characters rely on using a pseudo-card for movement, characters normally only move 5' per action involving unfocused movement. …</description>
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        <dc:date>2012-05-19T12:29:42+01:00</dc:date>
        <dc:creator>tregenza</dc:creator>
        <title>15. Buildings</title>
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        <description>15. Buildings




Observation

	*  A cluster of buildings, well built but aged and worn
	*  Some of the buildings have been crudely repaired
	*  Goblin faces peer out of some of the doorways
	*  A strange shimmering door with a strange symbol above it
	*  Goblin graffiti covers one wall 
	*  A bridge stands over a slow moving river</description>
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        <dc:date>2012-05-19T12:23:38+01:00</dc:date>
        <dc:creator>tregenza</dc:creator>
        <title>Goblin, Sergeant</title>
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        <description>Goblin, Sergeant
  Dynamic Pool / Flow:  3 / 2    Notes:  Small, green humanoid creature.</description>
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        <dc:date>2012-05-19T11:12:53+01:00</dc:date>
        <dc:creator>tregenza</dc:creator>
        <title>Short-Form &amp; Timing</title>
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        <description>Short-Form &amp; Timing


In an ideal world, the players can take their time to explore the dungeon in all its glory. For Game Leaders running demonstration games or otherwise having to fit the adventure in a set time limit it is best to drop certain locations from the adventure.</description>
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        <dc:date>2012-05-19T10:16:24+01:00</dc:date>
        <dc:creator>tregenza</dc:creator>
        <title>Possible Artwork</title>
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        <description>Possible Artwork


[]

[]


[]

[]

This Page (Check copyright)


White Company - Illustrated N. C. Wyeth (PDF)
Misc Creatures and plants

Dragons

 for Retronaut</description>
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        <dc:date>2012-05-18T17:56:07+01:00</dc:date>
        <dc:creator>tregenza</dc:creator>
        <title>16. The Tomb</title>
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        <description>16. The Tomb




Observation

	*  Two rough-hewn chambers connected by a sloping passage
	*  The lower, large chamber contains a large stone sarcophagus and a doorway.
	*  Above the doorway are strange writings and the doorway is filled with a strange shimmer
	*  The sarcophagus has intricate carvings around the base</description>
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        <dc:date>2012-05-18T17:32:19+01:00</dc:date>
        <dc:creator>tregenza</dc:creator>
        <title>Poltergeist</title>
        <link>http://www.6d6rpg.com/wiki/doku.php?id=open:bestiary:6d6magic:poltergeist&amp;rev=1337358739&amp;do=diff</link>
        <description>Poltergeist
  Dynamic Pool / Flow:  4 / 2    Notes:  An invisible, malevolent spirit that haunts an area. Until it is disturbed, the spirit is diffuse and harmless though its evil nature may be detected. Once roused, it will activate its Intangible and Invisible cards to assume a form that can attack.  In defense it uses its Intangible and Invisibility cards and can also use the Detritus card to distract opponents as they attack.  Using Throw and Telekinesis the poltergeist will pick-up and flin…</description>
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        <dc:date>2012-05-18T17:30:46+01:00</dc:date>
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        <description></description>
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        <dc:date>2012-05-18T17:28:57+01:00</dc:date>
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